using UnityEngine; namespace SlimUI.ModernMenu{ [CreateAssetMenu(menuName = "ThemeSettings")] [System.Serializable] public class ThemedUIData : ScriptableObject { [System.Serializable] public class Custom1{ [Header("Text")] public Color graphic1; public Color32 text1; } [System.Serializable] public class Custom2{ [Header("Text")] public Color graphic2; public Color32 text2; } [System.Serializable] public class Custom3{ [Header("Text")] public Color graphic3; public Color32 text3; } [Header("PRESETS")] public Custom1 custom1; public Custom2 custom2; public Custom3 custom3; [HideInInspector] public Color currentColor; [HideInInspector] public Color32 textColor; } }