2025-07-25 15:29:14 +05:00

32 lines
764 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Polyart
{
public class MillRotate : MonoBehaviour
{
private float x;
public float rotationSpeed = 25.0f;
private float y;
private float z;
// Start is called before the first frame update
void Start()
{
x = 0;
y = transform.rotation.y;
z = transform.rotation.z;
}
// Update is called once per frame
private void FixedUpdate()
{
x += Time.deltaTime * rotationSpeed;
if (x > 360.0f)
{
x = 0.0f;
}
transform.localRotation = Quaternion.Euler(x, y, z);
}
}
}