52 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| namespace Polyart
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| {
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|     public class FPS_Counter : MonoBehaviour
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|     {
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|         /* Assign this script to any object in the Scene to display frames per second */
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| 
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|         public float updateInterval = 0.5f; //How often should the number update
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| 
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|         float accum = 0.0f;
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|         int frames = 0;
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|         float timeleft;
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|         float fps;
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| 
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|         GUIStyle textStyle = new GUIStyle();
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| 
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|         // Use this for initialization
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|         void Start()
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|         {
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|             timeleft = updateInterval;
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| 
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|             textStyle.fontStyle = FontStyle.Bold;
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|             textStyle.normal.textColor = Color.white;
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|         }
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| 
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|         // Update is called once per frame
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|         void Update()
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|         {
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|             timeleft -= Time.deltaTime;
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|             accum += Time.timeScale / Time.deltaTime;
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|             ++frames;
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| 
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|             // Interval ended - update GUI text and start new interval
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|             if (timeleft <= 0.0)
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|             {
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|                 // display two fractional digits (f2 format)
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|                 fps = (accum / frames);
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|                 timeleft = updateInterval;
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|                 accum = 0.0f;
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|                 frames = 0;
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|             }
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|         }
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| 
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|         void OnGUI()
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|         {
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|             //Display the fps and round to 2 decimals
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|             GUI.Label(new Rect(5, 5, 100, 25), fps.ToString("F2") + "FPS", textStyle);
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|         }
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|     }
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| } |