113 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			113 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| 
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| namespace Polyart
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| {
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|     public class Flythrough : MonoBehaviour
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|     {
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|         //float lookSpeed = 1.0f;
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|         float moveSpeed = 0.07f;
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| 
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|         public GameObject sun;
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|         public GameObject rimLight;
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|         public Camera mycamera;
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|         private Quaternion baseSunTransform;
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|         private Quaternion baseRimLightTransform;
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|         public float sunX;
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|         public float sunY;
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|         public float sunZ;
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|         public float defaultFov;
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|         public float baseSpeed = 0.07f;
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|         public float runSpeed = 0.3f;
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|         public float dashSpeed = 2f;
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|         // Start is called before the first frame update
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|         void Start()
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|         {
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|             mycamera.fieldOfView = defaultFov;
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|             Cursor.lockState = CursorLockMode.Confined;
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|             Cursor.visible = false;
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|             baseSunTransform = sun.transform.rotation;
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|             baseRimLightTransform = rimLight.transform.rotation;
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|         }
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| 
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| 
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|         // Update is called once per frame
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|         void Update()
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|         {
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| 
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|             if (Input.GetKey("e"))
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|             {
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|                 sun.transform.Rotate(0, 0.1f, 0, Space.World);
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|                 rimLight.transform.Rotate(0, 0.1f, 0, Space.World);
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|             }
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|             if (Input.GetKey("q"))
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|             {
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|                 sun.transform.Rotate(0, -0.1f, 0, Space.World);
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|                 rimLight.transform.Rotate(0, -0.1f, 0, Space.World);
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|             }
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|             if (Input.GetKey("z"))
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|             {
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|                 sun.transform.Rotate(-0.1f, 0, 0, Space.World);
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|                 rimLight.transform.Rotate(-0.1f, 0, 0, Space.World);
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|             }
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|             if (Input.GetKey("x"))
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|             {
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|                 sun.transform.Rotate(0.1f, 0, 0, Space.World);
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|                 rimLight.transform.Rotate(0.1f, 0, 0, Space.World);
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|             }
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|             if (Input.GetKeyDown("t"))
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|             {
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|                 sun.transform.rotation = baseSunTransform;
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|                 rimLight.transform.rotation = baseRimLightTransform;
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|             }
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|             if (Input.GetKey("v"))
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|             {
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|                 mycamera.fieldOfView -= 0.3f;
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|             }
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|             if (Input.GetKey("b"))
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|             {
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|                 mycamera.fieldOfView += 0.3f;
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|             }
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|             if (Input.GetKeyDown("n"))
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|             {
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|                 mycamera.fieldOfView = defaultFov;
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|             }
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|             if (Input.GetKey(KeyCode.LeftShift))
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|             {
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|                 moveSpeed = runSpeed;
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|             }
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|             else if (Input.GetKey(KeyCode.LeftAlt))
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|             {
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|                 moveSpeed = dashSpeed;
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|             }
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|             else
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|             {
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|                 moveSpeed = baseSpeed;
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|             }
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| 
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| 
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| 
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|             if (Input.GetAxis("Vertical") != 0 && Input.GetAxis("Horizontal") != 0)
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|             {
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|                 transform.position += transform.forward * moveSpeed / 1.5f * Input.GetAxis("Vertical");
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|                 transform.position += transform.right * moveSpeed / 1.5f * Input.GetAxis("Horizontal");
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|             }
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|             else
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|             {
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|                 transform.position += transform.forward * moveSpeed * Input.GetAxis("Vertical");
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|                 transform.position += transform.right * moveSpeed * Input.GetAxis("Horizontal");
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|             }
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| 
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|             if (Input.GetKey("space"))
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|             {
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|                 transform.position += transform.up * moveSpeed * 0.07f;
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|             }
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|             if (Input.GetKey(KeyCode.LeftControl))
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|             {
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|                 transform.position += transform.up * moveSpeed * -0.06f;
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|             }
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|         }
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|     }
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| } |