RepoTown/Assets/MeshBaker/Editor/MB3_MBVersionConcreteEditor.cs
2025-07-25 15:29:14 +05:00

545 lines
20 KiB
C#

/**
* \brief Hax! DLLs cannot interpret preprocessor directives, so this class acts as a "bridge"
*/
using System;
using UnityEngine;
using UnityEditor;
using System.Collections;
using DigitalOpus.MB.Core;
namespace DigitalOpus.MB.Core
{
public class MBVersionEditorConcrete : MBVersionEditorInterface
{
/// <summary>
/// Used to map the activeBuildTarget to a string argument needed by TextureImporter.GetPlatformTextureSettings
/// The allowed values for GetPlatformTextureSettings are "Web", "Standalone", "iPhone", "Android" and "FlashPlayer".
/// </summary>
/// <returns></returns>
public string GetPlatformString()
{
#if (UNITY_4_6 || UNITY_4_7 || UNITY_4_5 || UNITY_4_3 || UNITY_4_2 || UNITY_4_1 || UNITY_4_0_1 || UNITY_4_0 || UNITY_3_5)
if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.iPhone){
return "iPhone";
}
#else
if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.iOS)
{
return "iPhone";
}
#endif
if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.WSAPlayer)
{
return "Windows Store Apps";
}
#if (!UNITY_2018_3_OR_NEWER)
if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.PSP2)
{
return "PSP2";
}
#endif
if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.PS4)
{
return "PS4";
}
if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.XboxOne)
{
return "XboxOne";
}
#if (UNITY_2017_3_OR_NEWER)
#else
if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.SamsungTV)
{
return "Samsung TV";
}
#endif
#if (UNITY_5_5_OR_NEWER && !UNITY_2018_1_OR_NEWER)
if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.N3DS)
{
return "Nintendo 3DS";
}
#endif
#if (UNITY_5_3 || UNITY_5_2 || UNITY_5_3_OR_NEWER)
#if (UNITY_2018_1_OR_NEWER)
// wiiu support was removed in 2018.1
#else
if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.WiiU)
{
return "WiiU";
}
#endif
#endif
#if (UNITY_5_3 || UNITY_5_3_OR_NEWER)
if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.tvOS)
{
return "tvOS";
}
#endif
#if (UNITY_2018_2_OR_NEWER)
#else
if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.Tizen)
{
return "Tizen";
}
#endif
if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.Android)
{
return "Android";
}
bool isLinuxStandalone = false;
#if UNITY_2019_2_OR_NEWER
if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneLinux64)
{
isLinuxStandalone = true;
}
#else
if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneLinux ||
EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneLinuxUniversal)
{
isLinuxStandalone = true;
}
#endif
if (isLinuxStandalone ||
EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneWindows ||
EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneWindows64 ||
#if UNITY_2017_3_OR_NEWER
EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneOSX
#else
EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneOSXIntel ||
EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneOSXIntel64 ||
EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneOSXUniversal
#endif
)
{
return "Standalone";
}
#if !UNITY_5_4_OR_NEWER
if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.WebPlayer ||
EditorUserBuildSettings.activeBuildTarget == BuildTarget.WebPlayerStreamed
)
{
return "Web";
}
#endif
if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.WebGL)
{
return "WebGL";
}
return null;
}
public void RegisterUndo(UnityEngine.Object o, string s)
{
#if (UNITY_4_2 || UNITY_4_1 || UNITY_4_0_1 || UNITY_4_0 || UNITY_3_5)
Undo.RegisterUndo(o, s);
#else
Undo.RecordObject(o, s);
#endif
}
public void SetInspectorLabelWidth(float width)
{
#if (UNITY_4_2 || UNITY_4_1 || UNITY_4_0_1 || UNITY_4_0 || UNITY_3_5)
EditorGUIUtility.LookLikeControls(width);
#else
EditorGUIUtility.labelWidth = width;
#endif
}
public void UpdateIfDirtyOrScript(SerializedObject so)
{
#if UNITY_5_6_OR_NEWER
so.UpdateIfRequiredOrScript();
#else
so.UpdateIfDirtyOrScript();
#endif
}
public UnityEngine.Object PrefabUtility_GetCorrespondingObjectFromSource(GameObject go)
{
#if UNITY_2018_2_OR_NEWER
return PrefabUtility.GetCorrespondingObjectFromSource(go);
#else
return PrefabUtility.GetPrefabParent(go);
#endif
}
public bool IsAutoPVRTC(TextureImporterFormat platformFormat, TextureImporterFormat platformDefaultFormat)
{
if ((
#if UNITY_2017_1_OR_NEWER
platformFormat == TextureImporterFormat.Automatic
#elif UNITY_5_5_OR_NEWER
platformFormat == TextureImporterFormat.Automatic ||
platformFormat == TextureImporterFormat.Automatic16bit ||
platformFormat == TextureImporterFormat.AutomaticCompressed ||
platformFormat == TextureImporterFormat.AutomaticCompressedHDR ||
platformFormat == TextureImporterFormat.AutomaticCrunched ||
platformFormat == TextureImporterFormat.AutomaticHDR
#else
platformFormat == TextureImporterFormat.Automatic16bit ||
platformFormat == TextureImporterFormat.AutomaticCompressed ||
platformFormat == TextureImporterFormat.AutomaticCrunched
#endif
) && (
platformDefaultFormat == TextureImporterFormat.PVRTC_RGB2 ||
platformDefaultFormat == TextureImporterFormat.PVRTC_RGB4 ||
platformDefaultFormat == TextureImporterFormat.PVRTC_RGBA2 ||
platformDefaultFormat == TextureImporterFormat.PVRTC_RGBA4
))
{
return true;
}
return false;
}
public MB_PrefabType PrefabUtility_GetPrefabType(UnityEngine.Object obj)
{
#if UNITY_2018_3_OR_NEWER
if (PrefabUtility.IsPartOfNonAssetPrefabInstance(obj))
{
return MB_PrefabType.scenePefabInstance;
}
if (!PrefabUtility.IsPartOfAnyPrefab(obj))
{
return MB_PrefabType.isInstanceAndNotAPartOfAnyPrefab;
}
PrefabAssetType assetType = PrefabUtility.GetPrefabAssetType(obj);
if (assetType == PrefabAssetType.NotAPrefab)
{
if (PrefabUtility.GetPrefabInstanceStatus(obj) != PrefabInstanceStatus.NotAPrefab)
{
return MB_PrefabType.isInstanceAndNotAPartOfAnyPrefab;
}
else
{
return MB_PrefabType.scenePefabInstance;
}
}
else if (assetType == PrefabAssetType.Model)
{
return MB_PrefabType.modelPrefabAsset;
}
else if (assetType == PrefabAssetType.Regular ||
assetType == PrefabAssetType.Variant ||
assetType == PrefabAssetType.MissingAsset)
{
return MB_PrefabType.prefabAsset;
}
else
{
Debug.Assert(false, "Should never get here. Unknown prefab asset type.");
return MB_PrefabType.isInstanceAndNotAPartOfAnyPrefab;
}
#else
PrefabType prefabType = PrefabUtility.GetPrefabType(obj);
if (prefabType == PrefabType.ModelPrefab)
{
return MB_PrefabType.modelPrefabAsset;
} else if (prefabType == PrefabType.Prefab)
{
return MB_PrefabType.prefabAsset;
} else if (prefabType == PrefabType.PrefabInstance || prefabType == PrefabType.ModelPrefabInstance)
{
return MB_PrefabType.scenePefabInstance;
} else
{
return MB_PrefabType.isInstanceAndNotAPartOfAnyPrefab;
}
#endif
}
public void PrefabUtility_UnpackPrefabInstance(UnityEngine.GameObject go, ref SerializedObject so)
{
#if UNITY_2018_3_OR_NEWER
UnityEngine.Object targetObj = null;
if (so != null) targetObj = so.targetObject;
PrefabUtility.UnpackPrefabInstance(go, PrefabUnpackMode.OutermostRoot, InteractionMode.AutomatedAction);
// This is a workaround for a nasty Unity bug. The call to UnpackPrefabInstance
// corrupts the serialized object, Recreate a clean reference here.
if (so != null) so = new SerializedObject(targetObj);
#else
// Do nothing.
#endif
}
public void PrefabUtility_ReplacePrefab(GameObject gameObject, string assetPath, MB_ReplacePrefabOption replacePrefabOptions)
{
#if UNITY_2018_3_OR_NEWER
PrefabUtility.SaveAsPrefabAssetAndConnect(gameObject, assetPath, InteractionMode.AutomatedAction);
#else
GameObject obj = (GameObject) AssetDatabase.LoadAssetAtPath(assetPath, typeof(GameObject));
PrefabUtility.ReplacePrefab(gameObject, obj, (ReplacePrefabOptions) replacePrefabOptions);
obj = (GameObject)AssetDatabase.LoadAssetAtPath(assetPath, typeof(GameObject));
if (replacePrefabOptions == MB_ReplacePrefabOption.nameBased)
{
PrefabUtility.ConnectGameObjectToPrefab(gameObject, obj);
}
#endif
}
public GameObject PrefabUtility_GetPrefabInstanceRoot(GameObject sceneInstance)
{
#if UNITY_2018_3_OR_NEWER
return PrefabUtility.GetOutermostPrefabInstanceRoot(sceneInstance);
#else
return PrefabUtility.FindRootGameObjectWithSameParentPrefab(sceneInstance);
#endif
}
public TextureImporterFormat Map_TextureFormat_2_TextureImporterFormat(TextureFormat texFormat, out bool success)
{
TextureImporterFormat texImporterFormat;
success = true;
switch (texFormat)
{
case TextureFormat.ARGB32:
texImporterFormat = TextureImporterFormat.ARGB32;
break;
case TextureFormat.RGBA32:
texImporterFormat = TextureImporterFormat.RGBA32;
break;
case TextureFormat.RGB24:
texImporterFormat = TextureImporterFormat.RGB24;
break;
case TextureFormat.Alpha8:
texImporterFormat = TextureImporterFormat.Alpha8;
break;
#if UNITY_2020_1_OR_NEWER
case TextureFormat.ASTC_10x10:
texImporterFormat = TextureImporterFormat.ASTC_10x10;
break;
case TextureFormat.ASTC_12x12:
texImporterFormat = TextureImporterFormat.ASTC_12x12;
break;
case TextureFormat.ASTC_4x4:
texImporterFormat = TextureImporterFormat.ASTC_4x4;
break;
case TextureFormat.ASTC_5x5:
texImporterFormat = TextureImporterFormat.ASTC_5x5;
break;
case TextureFormat.ASTC_6x6:
texImporterFormat = TextureImporterFormat.ASTC_6x6;
break;
case TextureFormat.ASTC_8x8:
texImporterFormat = TextureImporterFormat.ASTC_8x8;
break;
#else
case TextureFormat.ASTC_RGBA_10x10:
texImporterFormat = TextureImporterFormat.ASTC_RGBA_10x10;
break;
case TextureFormat.ASTC_RGBA_12x12:
texImporterFormat = TextureImporterFormat.ASTC_RGBA_12x12;
break;
case TextureFormat.ASTC_RGBA_4x4:
texImporterFormat = TextureImporterFormat.ASTC_RGBA_4x4;
break;
case TextureFormat.ASTC_RGBA_5x5:
texImporterFormat = TextureImporterFormat.ASTC_RGBA_5x5;
break;
case TextureFormat.ASTC_RGBA_6x6:
texImporterFormat = TextureImporterFormat.ASTC_RGBA_6x6;
break;
case TextureFormat.ASTC_RGBA_8x8:
texImporterFormat = TextureImporterFormat.ASTC_RGBA_8x8;
break;
case TextureFormat.ASTC_RGB_10x10:
texImporterFormat = TextureImporterFormat.ASTC_RGB_10x10;
break;
case TextureFormat.ASTC_RGB_12x12:
texImporterFormat = TextureImporterFormat.ASTC_RGB_12x12;
break;
case TextureFormat.ASTC_RGB_4x4:
texImporterFormat = TextureImporterFormat.ASTC_RGB_4x4;
break;
case TextureFormat.ASTC_RGB_5x5:
texImporterFormat = TextureImporterFormat.ASTC_RGB_5x5;
break;
case TextureFormat.ASTC_RGB_6x6:
texImporterFormat = TextureImporterFormat.ASTC_RGB_6x6;
break;
case TextureFormat.ASTC_RGB_8x8:
texImporterFormat = TextureImporterFormat.ASTC_RGB_8x8;
break;
#endif
case TextureFormat.BC4:
texImporterFormat = TextureImporterFormat.BC4;
break;
case TextureFormat.BC5:
texImporterFormat = TextureImporterFormat.BC5;
break;
case TextureFormat.BC6H:
texImporterFormat = TextureImporterFormat.BC6H;
break;
case TextureFormat.BC7:
texImporterFormat = TextureImporterFormat.BC7;
break;
case TextureFormat.DXT1:
texImporterFormat = TextureImporterFormat.DXT1;
break;
case TextureFormat.DXT1Crunched:
texImporterFormat = TextureImporterFormat.DXT1Crunched;
break;
case TextureFormat.DXT5:
texImporterFormat = TextureImporterFormat.DXT5;
break;
case TextureFormat.DXT5Crunched:
texImporterFormat = TextureImporterFormat.DXT5Crunched;
break;
case TextureFormat.EAC_R:
texImporterFormat = TextureImporterFormat.EAC_R;
break;
case TextureFormat.EAC_RG:
texImporterFormat = TextureImporterFormat.EAC_RG;
break;
case TextureFormat.EAC_RG_SIGNED:
texImporterFormat = TextureImporterFormat.EAC_RG_SIGNED;
break;
case TextureFormat.EAC_R_SIGNED:
texImporterFormat = TextureImporterFormat.EAC_R_SIGNED;
break;
case TextureFormat.ETC_RGB4:
texImporterFormat = TextureImporterFormat.ETC_RGB4;
break;
#if UNITY_2017_3_OR_NEWER
case TextureFormat.ETC_RGB4Crunched:
texImporterFormat = TextureImporterFormat.ETC_RGB4Crunched;
break;
#endif
case TextureFormat.ETC2_RGB:
texImporterFormat = TextureImporterFormat.ETC2_RGB4;
break;
case TextureFormat.ETC2_RGBA8:
texImporterFormat = TextureImporterFormat.ETC2_RGBA8;
break;
#if UNITY_2017_3_OR_NEWER
case TextureFormat.ETC2_RGBA8Crunched:
texImporterFormat = TextureImporterFormat.ETC2_RGBA8Crunched;
break;
#endif
case TextureFormat.PVRTC_RGB2:
texImporterFormat = TextureImporterFormat.PVRTC_RGB2;
break;
case TextureFormat.PVRTC_RGB4:
texImporterFormat = TextureImporterFormat.PVRTC_RGB4;
break;
case TextureFormat.PVRTC_RGBA2:
texImporterFormat = TextureImporterFormat.PVRTC_RGBA2;
break;
case TextureFormat.PVRTC_RGBA4:
texImporterFormat = TextureImporterFormat.PVRTC_RGBA4;
break;
#if UNITY_2018_3_OR_NEWER
case TextureFormat.R16:
texImporterFormat = TextureImporterFormat.R16;
break;
#endif
#if UNITY_2018_2_OR_NEWER
case TextureFormat.R8:
texImporterFormat = TextureImporterFormat.R8;
break;
#endif
#if UNITY_2018_3_OR_NEWER
case TextureFormat.RFloat:
texImporterFormat = TextureImporterFormat.RFloat;
break;
#endif
#if UNITY_2018_3_OR_NEWER
case TextureFormat.RG16:
texImporterFormat = TextureImporterFormat.RG16;
break;
#endif
#if UNITY_2018_3_OR_NEWER
case TextureFormat.RGB9e5Float:
texImporterFormat = TextureImporterFormat.RGB9E5;
break;
#endif
#if UNITY_2018_3_OR_NEWER
case TextureFormat.RGHalf:
texImporterFormat = TextureImporterFormat.RGHalf;
break;
#endif
#if UNITY_2018_3_OR_NEWER
case TextureFormat.RGFloat:
texImporterFormat = TextureImporterFormat.RGFloat;
break;
#endif
#if UNITY_2018_3_OR_NEWER
case TextureFormat.RHalf:
texImporterFormat = TextureImporterFormat.RHalf;
break;
#endif
default:
texImporterFormat = TextureImporterFormat.ARGB32;
success = false;
Debug.LogError("No mapping for TextureFormat: " + texFormat + " to a TextureImporterFormat. ");
break;
}
return texImporterFormat;
}
public void PrefabUtility_SavePrefabAsset(GameObject prefabAsset)
{
#if UNITY_2018_3_OR_NEWER
PrefabUtility.SavePrefabAsset(prefabAsset);
#endif
}
public void PrefabUtility_ApplyPrefabInstance(GameObject instance)
{
#if UNITY_2018_3_OR_NEWER
PrefabUtility.ApplyPrefabInstance(instance, InteractionMode.AutomatedAction);
#else
PropertyModification[] mods = PrefabUtility.GetPropertyModifications(instance);
PrefabUtility.SetPropertyModifications(instance, mods);
#endif
}
public GameObject PrefabUtility_CreatePrefab(string path, GameObject go)
{
#if UNITY_2018_3_OR_NEWER
return PrefabUtility.SaveAsPrefabAsset(go, path);
#else
return PrefabUtility.CreatePrefab(path, go);
#endif
}
public GameObject PrefabUtility_FindPrefabRoot(GameObject sourceObj)
{
#if UNITY_2018_3_OR_NEWER
if (sourceObj == null) return null;
if (MB_Utility.IsSceneInstance(sourceObj))
{
return PrefabUtility.GetOutermostPrefabInstanceRoot(sourceObj);
} else
{
return sourceObj.transform.root.gameObject;
}
#else
return PrefabUtility.FindPrefabRoot(sourceObj);
#endif
}
public GameObject GetCorrespondingObjectFromSource(GameObject sourceObj)
{
#if UNITY_2018_3_OR_NEWER
return PrefabUtility.GetCorrespondingObjectFromSource(sourceObj);
#else
return (GameObject) PrefabUtility.GetPrefabParent(sourceObj);
#endif
}
}
}