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2025-09-24 11:24:38 +05:00
using UnityEngine;
using System.Collections;
public class FPSLightCurves : MonoBehaviour
{
public AnimationCurve LightCurve = AnimationCurve.EaseInOut(0, 0, 1, 1);
public float GraphTimeMultiplier = 1, GraphIntensityMultiplier = 1;
private bool canUpdate;
private float startTime;
private Light lightSource;
private void Awake()
{
lightSource = GetComponent<Light>();
lightSource.intensity = LightCurve.Evaluate(0);
}
private void OnEnable()
{
startTime = Time.time;
canUpdate = true;
lightSource.enabled = true;
}
private void Update()
{
var time = Time.time - startTime;
if (canUpdate) {
var eval = LightCurve.Evaluate(time / GraphTimeMultiplier) * GraphIntensityMultiplier;
lightSource.intensity = eval;
}
if (time >= GraphTimeMultiplier)
{
canUpdate = false;
lightSource.enabled = false;
}
}
}