52 lines
2.1 KiB
C#
Raw Permalink Normal View History

2025-09-24 11:24:38 +05:00
namespace Fusion.Addons.KCC
{
using UnityEngine;
public sealed class SmoothVector3 : SmoothValue<Vector3>
{
// CONSTRUCTORS
public SmoothVector3(int records) : base(records)
{
}
// PUBLIC METHODS
public void FilterValues(bool positiveX, bool negativeX, bool positiveY, bool negativeY, bool positiveZ, bool negativeZ)
{
SmoothItem<Vector3>[] items = Items;
SmoothItem<Vector3> item;
if (positiveX == true) { for (int i = 0, count = items.Length; i < count; ++i) { item = items[i]; if (item.Value.x > 0.0f) { item.Value.x = 0.0f; } } }
if (negativeX == true) { for (int i = 0, count = items.Length; i < count; ++i) { item = items[i]; if (item.Value.x < 0.0f) { item.Value.x = 0.0f; } } }
if (positiveY == true) { for (int i = 0, count = items.Length; i < count; ++i) { item = items[i]; if (item.Value.y > 0.0f) { item.Value.y = 0.0f; } } }
if (negativeY == true) { for (int i = 0, count = items.Length; i < count; ++i) { item = items[i]; if (item.Value.y < 0.0f) { item.Value.y = 0.0f; } } }
if (positiveZ == true) { for (int i = 0, count = items.Length; i < count; ++i) { item = items[i]; if (item.Value.z > 0.0f) { item.Value.z = 0.0f; } } }
if (negativeZ == true) { for (int i = 0, count = items.Length; i < count; ++i) { item = items[i]; if (item.Value.z < 0.0f) { item.Value.z = 0.0f; } } }
}
// SmoothValue INTERFACE
protected override Vector3 GetDefaultValue()
{
return Vector3.zero;
}
protected override Vector3 AccumulateValue(Vector3 accumulatedValue, Vector3 value, double scale)
{
accumulatedValue.x = (float)(accumulatedValue.x + value.x * scale);
accumulatedValue.y = (float)(accumulatedValue.y + value.y * scale);
accumulatedValue.z = (float)(accumulatedValue.z + value.z * scale);
return accumulatedValue;
}
protected override Vector3 GetSmoothValue(Vector3 accumulatedValue, double scale)
{
accumulatedValue.x = (float)(accumulatedValue.x * scale);
accumulatedValue.y = (float)(accumulatedValue.y * scale);
accumulatedValue.z = (float)(accumulatedValue.z * scale);
return accumulatedValue;
}
}
}