34 lines
		
	
	
		
			723 B
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			34 lines
		
	
	
		
			723 B
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using UnityEngine; | ||
|  | 
 | ||
|  | namespace TPSBR | ||
|  | { | ||
|  | 	public class WeaponPickup : StaticPickup | ||
|  | 	{ | ||
|  | 		// PUBLIC MEMBERS | ||
|  | 
 | ||
|  | 		public Weapon WeaponPrefab => _weaponPrefab; | ||
|  | 
 | ||
|  | 		// PRIVATE MEMBERS | ||
|  | 
 | ||
|  | 		[SerializeField] | ||
|  | 		private Weapon _weaponPrefab; | ||
|  | 
 | ||
|  | 		// StaticPickup INTERFACE | ||
|  | 
 | ||
|  | 		protected override bool Consume(GameObject instigator, out string result) | ||
|  | 		{ | ||
|  | 			if (instigator.TryGetComponent(out Weapons weapons) == false) | ||
|  | 			{ | ||
|  | 				result = "Not applicable"; | ||
|  | 				return false; | ||
|  | 			} | ||
|  | 
 | ||
|  | 			result = string.Empty; | ||
|  | 			return true; | ||
|  | 		} | ||
|  | 
 | ||
|  | 		protected override string InteractionName        => (_weaponPrefab as IDynamicPickupProvider).Name; | ||
|  | 		protected override string InteractionDescription => (_weaponPrefab as IDynamicPickupProvider).Description; | ||
|  | 	} | ||
|  | } |