65 lines
1.2 KiB
C#
65 lines
1.2 KiB
C#
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using UnityEngine;
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using TPSBR.UI;
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namespace TPSBR
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{
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public static class UIExtensions
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{
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public static void SetActive(this UnityEngine.EventSystems.UIBehaviour @this, bool value)
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{
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if (@this == null)
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return;
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if (@this.gameObject.activeSelf == value)
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return;
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@this.gameObject.SetActive(value);
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}
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public static void SetActive(this UIBehaviour @this, bool value)
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{
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if (@this == null)
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return;
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if (@this.gameObject.activeSelf == value)
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return;
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@this.gameObject.SetActive(value);
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}
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public static bool IsActive(this CanvasGroup @this)
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{
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if (@this == null)
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return false;
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return @this.gameObject.activeSelf;
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}
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public static void SetVisibility(this CanvasGroup @this, bool value)
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{
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if (@this == null)
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return;
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@this.alpha = value == true ? 1f : 0f;
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@this.interactable = value;
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@this.blocksRaycasts = value;
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}
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public static void SetTextSafe(this TMPro.TextMeshProUGUI @this, string text)
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{
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if (@this == null)
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return;
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@this.text = text;
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}
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public static string GetTextSafe(this TMPro.TextMeshProUGUI @this)
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{
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if (@this == null)
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return null;
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return @this.text;
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}
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}
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}
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