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2025-09-24 11:24:38 +05:00
namespace TPSBR
{
using UnityEngine;
using Fusion.Addons.AnimationController;
public sealed class LookLayer : AnimationLayer
{
// PUBLIC MEMBERS
public LookState Look => _look;
// PRIVATE MEMBERS
[SerializeField]
private LookState _look;
// AnimationLayer INTERFACE
protected override void OnFixedUpdate()
{
if (_look.ShouldActivate() == true)
{
_look.Activate(0.2f);
}
else
{
_look.Deactivate(0.2f);
}
}
}
}