90 lines
4.7 KiB
C#
90 lines
4.7 KiB
C#
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using UnityEngine;
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using Fusion.Photon.Realtime;
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namespace TPSBR
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{
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public static class ApplicationSettings
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{
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// PUBLIC MEMBERS
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public static readonly bool IsHost;
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public static readonly bool IsServer;
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public static readonly bool IsClient;
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public static readonly bool IsDeathmatch;
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public static readonly bool IsElimination;
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public static readonly bool IsBattleRoyale;
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public static readonly bool IsQuickPlay;
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public static readonly bool HasRegion;
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public static readonly string Region;
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public static readonly bool HasExtraPeers;
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public static readonly int ExtraPeers;
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public static readonly bool HasServerName;
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public static readonly string ServerName;
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public static readonly bool HasMaxPlayers;
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public static readonly int MaxPlayers;
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public static readonly bool HasSessionName;
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public static readonly string SessionName;
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public static readonly bool HasCustomLobby;
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public static readonly string CustomLobby;
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public static readonly bool HasCustomScene;
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public static readonly string CustomScene;
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public static readonly bool HasIPAddress;
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public static readonly string IPAddress;
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public static readonly bool HasPort;
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public static readonly int Port;
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public static readonly bool UseMultiplay;
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public static readonly bool UseMatchmaking;
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public static readonly bool UseBackfill;
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public static readonly bool UseSQP;
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public static readonly bool HasQueueName;
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public static readonly string QueueName;
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public static readonly bool IsModerator;
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public static readonly bool IsPublicBuild;
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public static readonly bool IsBatchServer;
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public static readonly bool IsStrippedBatch;
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public static readonly bool RecordSession;
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public static readonly bool HasFrameRate;
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public static readonly int FrameRate;
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public static readonly bool UseRandomDeviceID;
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public static readonly bool HasCustomDeviceID;
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public static readonly string CustomDeviceID;
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public static readonly bool GenerateInput;
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// CONSTRUCTORS
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static ApplicationSettings()
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{
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IsHost = ApplicationUtility.HasCommandLineArgument("-host");
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IsServer = ApplicationUtility.HasCommandLineArgument("-dedicatedServer");
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IsClient = ApplicationUtility.HasCommandLineArgument("-client");
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IsDeathmatch = ApplicationUtility.HasCommandLineArgument("-deathmatch");
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IsElimination = ApplicationUtility.HasCommandLineArgument("-elimination");
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IsBattleRoyale = ApplicationUtility.HasCommandLineArgument("-battleRoyale");
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IsQuickPlay = ApplicationUtility.HasCommandLineArgument("-quickPlay");
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HasRegion = ApplicationUtility.GetCommandLineArgument("-region", out Region);
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HasExtraPeers = ApplicationUtility.GetCommandLineArgument("-extraPeers", out ExtraPeers);
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HasServerName = ApplicationUtility.GetCommandLineArgument("-serverName", out ServerName);
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HasMaxPlayers = ApplicationUtility.GetCommandLineArgument("-maxPlayers", out MaxPlayers);
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HasSessionName = ApplicationUtility.GetCommandLineArgument("-sessionName", out SessionName);
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HasCustomLobby = ApplicationUtility.GetCommandLineArgument("-lobby", out CustomLobby);
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HasCustomScene = ApplicationUtility.GetCommandLineArgument("-scene", out CustomScene);
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HasIPAddress = ApplicationUtility.GetCommandLineArgument("-ip", out IPAddress);
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HasPort = ApplicationUtility.GetCommandLineArgument("-port", out Port);
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UseMultiplay = ApplicationUtility.HasCommandLineArgument("-multiplay");
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UseMatchmaking = ApplicationUtility.HasCommandLineArgument("-matchmaking");
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UseBackfill = ApplicationUtility.HasCommandLineArgument("-backfill");
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UseSQP = ApplicationUtility.HasCommandLineArgument("-sqp");
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HasQueueName = ApplicationUtility.GetCommandLineArgument("-queueName", out QueueName);
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IsModerator = Application.isEditor == true || ApplicationUtility.HasCommandLineArgument("-moderator");
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IsPublicBuild = PhotonAppSettings.Global.AppSettings.AppVersion.ToLowerInvariant().Contains("-public");
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IsBatchServer = Application.isBatchMode == true && IsServer == true;
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IsStrippedBatch = Application.isBatchMode == true && ApplicationUtility.HasCommandLineArgument("-stripped") && IsClient == true;
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RecordSession = ApplicationUtility.HasCommandLineArgument("-recordSession");
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HasFrameRate = ApplicationUtility.GetCommandLineArgument("-fps", out FrameRate);
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UseRandomDeviceID = ApplicationUtility.HasCommandLineArgument("-randomDeviceID");
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HasCustomDeviceID = ApplicationUtility.GetCommandLineArgument("-deviceID", out CustomDeviceID);
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GenerateInput = ApplicationUtility.HasCommandLineArgument("-generateInput");
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}
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}
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}
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