25 lines
380 B
C#
25 lines
380 B
C#
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using UnityEngine;
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namespace TPSBR
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{
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public class MeleeWeapon : Weapon
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{
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// Weapon INTERFACE
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public override bool CanFire(bool keyDown)
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{
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return false;
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}
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public override void Fire(Vector3 firePosition, Vector3 targetPosition, LayerMask hitMask)
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{
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throw new System.NotImplementedException();
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}
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public override bool CanAim()
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{
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return true;
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}
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}
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}
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