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2025-09-24 11:24:38 +05:00
using UnityEngine;
namespace TPSBR
{
public sealed class RotateToCamera : CoreBehaviour
{
// PRIVATE MEMBERS
private Transform _cameraTransform;
// MONOBEHAVIOUR
private void Start()
{
_cameraTransform = Camera.main.transform;
}
private void Update()
{
if (_cameraTransform != null)
{
transform.rotation = Quaternion.LookRotation(_cameraTransform.position - transform.position);
}
}
}
}