19 lines
1.0 KiB
Plaintext
19 lines
1.0 KiB
Plaintext
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The editor replaces shaders in the materials to make effects work with different Rendering Pipelines.
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Works only with Hovl Studio assets - https://assetstore.unity.com/publishers/28391
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Before using the editor, unzip the desired .unitypackage for your Render Pipeline.
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Render Pipeline names are written on Unity archives. Be very careful!
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Files are placed in the .unitypackages because without a pre-loaded RP they can cause errors!
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Using:
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Go to tab "Tools > Pipeline changer for Hovl Studio assets"
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After opening the window, select the desired Render Pipeline.
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If you imported the wrong asset - just delete: Hovl Studio > Render Pipelines support > shaders
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IMPORTANT! All shaders are oriented to work with Linear color space.
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For Gamma color space follow instruction in the screenshot and change HDRP_Blend_TwoSides or LWRP_Blend_TwoSides shader (depending on your render pipeline).
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Tutorial how to set up post-processing: https://youtu.be/hZSZ2Q8MF3k
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Don't forget to enable Depth texture, Opaque texture and HDR for URP(LWRP).
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