28 lines
		
	
	
		
			505 B
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			28 lines
		
	
	
		
			505 B
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using UnityEngine; | ||
|  | 
 | ||
|  | namespace TPSBR | ||
|  | { | ||
|  | 	public class AmmoPickup : StaticPickup | ||
|  | 	{ | ||
|  | 		// PRIVATE MEMBERS | ||
|  | 
 | ||
|  | 		[SerializeField] | ||
|  | 		private int _weaponSlot = 1; | ||
|  | 		[SerializeField] | ||
|  | 		private int _amount = 50; | ||
|  | 
 | ||
|  | 		// StaticPickup INTERFACE | ||
|  | 
 | ||
|  | 		protected override bool Consume(GameObject instigator, out string result) | ||
|  | 		{ | ||
|  | 			if (instigator.TryGetComponent(out Weapons weapons) == false) | ||
|  | 			{ | ||
|  | 				result = "Not applicable"; | ||
|  | 				return false; | ||
|  | 			} | ||
|  | 
 | ||
|  | 			return weapons.AddAmmo(_weaponSlot, _amount, out result); | ||
|  | 		} | ||
|  | 	} | ||
|  | } |