45 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			45 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | namespace TPSBR | ||
|  | { | ||
|  | 	using UnityEngine; | ||
|  | 	using TPSBR.UI; | ||
|  | 
 | ||
|  | 	public sealed partial class AgentInput | ||
|  | 	{ | ||
|  | 		partial void ProcessMobileInput(bool isInputPoll) | ||
|  | 		{ | ||
|  | 			// Very basic mobile input, not all actions are implemented. | ||
|  | 
 | ||
|  | 			Vector2 moveDirection; | ||
|  | 			Vector2 lookRotationDelta; | ||
|  | 
 | ||
|  | 			if (_mobileInputView == null) | ||
|  | 			{ | ||
|  | 				if (Context != null && Context.UI != null) | ||
|  | 				{ | ||
|  | 					_mobileInputView = Context.UI.Get<UIMobileInputView>(); | ||
|  | 				} | ||
|  | 
 | ||
|  | 				return; | ||
|  | 			} | ||
|  | 
 | ||
|  | 			const float mobileSensitivityMultiplier = 32.0f; | ||
|  | 
 | ||
|  | 			moveDirection     = _mobileInputView.Move.normalized; | ||
|  | 			lookRotationDelta = InputUtility.GetSmoothLookRotationDelta(_smoothLookRotationDelta, new Vector2(-_mobileInputView.Look.y, _mobileInputView.Look.x) * mobileSensitivityMultiplier, Global.RuntimeSettings.Sensitivity, _lookResponsivity); | ||
|  | 
 | ||
|  | 			_mobileInputView.Look = default; | ||
|  | 
 | ||
|  | 			if (_agent.Character.CharacterController.FixedData.Aim == true) | ||
|  | 			{ | ||
|  | 				lookRotationDelta *= Global.RuntimeSettings.AimSensitivity; | ||
|  | 			} | ||
|  | 
 | ||
|  | 			_renderInput.MoveDirection     = moveDirection; | ||
|  | 			_renderInput.LookRotationDelta = lookRotationDelta; | ||
|  | 			_renderInput.Jump              = _mobileInputView.Jump; | ||
|  | 			_renderInput.Attack            = _mobileInputView.Fire; | ||
|  | 			_renderInput.Interact          = _mobileInputView.Interact; | ||
|  | 		} | ||
|  | 	} | ||
|  | } |