32 lines
		
	
	
		
			567 B
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			32 lines
		
	
	
		
			567 B
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | namespace TPSBR | ||
|  | { | ||
|  | 	using UnityEngine; | ||
|  | 	using Fusion.Addons.AnimationController; | ||
|  | 
 | ||
|  | 	public sealed class DeadState : MultiClipState | ||
|  | 	{ | ||
|  | 		// PRIVATE MEMBERS | ||
|  | 
 | ||
|  | 		private Weapons _weapons; | ||
|  | 
 | ||
|  | 		// MultiClipState INTERFACE | ||
|  | 
 | ||
|  | 		protected override int GetClipID() | ||
|  | 		{ | ||
|  | 			if (_weapons.CurrentWeaponSlot > 2) | ||
|  | 				return 1; // For grenades we use pistol set | ||
|  | 
 | ||
|  | 			return Mathf.Max(0, _weapons.CurrentWeaponSlot); | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// AnimationState INTERFACE | ||
|  | 
 | ||
|  | 		protected override void OnInitialize() | ||
|  | 		{ | ||
|  | 			base.OnInitialize(); | ||
|  | 
 | ||
|  | 			_weapons = Controller.GetComponentNoAlloc<Weapons>(); | ||
|  | 		} | ||
|  | 	} | ||
|  | } |