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2025-09-24 11:24:38 +05:00
using Fusion;
using UnityEngine;
namespace TPSBR
{
public class BodyPart : Hitbox
{
public float DamageMultiplier => _damageMultiplier;
public bool IsCritical => _isCritical;
[SerializeField]
private float _damageMultiplier = 1f;
[SerializeField]
private bool _isCritical;
}
}