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2025-09-24 11:24:38 +05:00
namespace Fusion.Addons.AnimationController
{
using UnityEngine;
using UnityEngine.Animations;
using UnityEngine.Playables;
public abstract class MultiBlendTreeState : AnimationState, IAnimationTimeProvider, IAnimationWeightsProvider
{
// PUBLIC MEMBERS
public float AnimationTime => _animationTime;
public float InterpolatedAnimationTime => _interpolatedAnimationTime;
public float[] Weights => _weights;
public float[] InterpolatedWeights => _interpolatedWeights;
// PROTECTED MEMBERS
protected BlendTreeSet[] Sets => _sets;
protected AnimationMixerPlayable Mixer => _mixer;
// PRIVATE MEMBERS
[SerializeField]
private BlendTreeSet[] _sets;
[SerializeField]
private bool _isLooping;
[SerializeField]
private float _blendTime;
private AnimationMixerPlayable _mixer;
private float _animationTime;
private float _interpolatedAnimationTime;
private float[] _weights;
private float[] _cachedWeights;
private float[] _interpolatedWeights;
// PUBLIC METHODS
public void SetAnimationTime(float animationTime)
{
_animationTime = animationTime;
}
public bool IsFinished(float normalizedTime = 1.0f)
{
if (_animationTime < normalizedTime)
return false;
if (_isLooping == true)
return false;
return IsActive();
}
// BlendTreeState INTERFACE
public abstract int GetSetID();
public abstract float GetSpeedMultiplier();
public abstract Vector2 GetBlendPosition(bool interpolated);
// AnimationState INTERFACE
protected override void OnInitialize()
{
_weights = new float[_sets.Length];
_cachedWeights = new float[_sets.Length];
_interpolatedWeights = new float[_sets.Length];
}
protected override void CreatePlayable()
{
_mixer = AnimationMixerPlayable.Create(Controller.Graph, _sets.Length);
for (int i = 0; i < _sets.Length; ++i)
{
BlendTreeSet set = _sets[i];
set.CreatePlayable(Controller);
_mixer.ConnectInput(i, set.Mixer, 0);
}
AddPlayable(_mixer, 0);
}
protected override void OnSpawned()
{
for (int i = 0; i < _sets.Length; ++i)
{
_cachedWeights[i] = 0.0f;
BlendTreeSet set = _sets[i];
set.ResetSpeed();
}
}
protected override void OnDespawned()
{
if (_mixer.IsValid() == true)
{
_mixer.Destroy();
}
for (int i = 0, count = _sets.Length; i < count; ++i)
{
_sets[i].DestroyPlayable();
}
}
protected override void OnFixedUpdate()
{
int setID = GetSetID();
Vector2 blendPosition = GetBlendPosition(false);
float targetLength = 0.0f;
float targetWeight = 0.0f;
float totalWeight = 0.0f;
for (int i = 0; i < _sets.Length; ++i)
{
float weight = _weights[i];
if (setID == i)
{
weight = _blendTime > 0.0f ? Mathf.Min(weight + Controller.DeltaTime / _blendTime, 1.0f) : 1.0f;
}
else
{
weight = _blendTime > 0.0f ? Mathf.Max(0.0f, weight - Controller.DeltaTime / _blendTime) : 0.0f;
}
if (weight > 0.0f)
{
float clipLength = _sets[i].SetPosition(blendPosition);
if (clipLength > 0.0f)
{
targetLength += clipLength * weight;
targetWeight += weight;
}
totalWeight += weight;
}
_weights[i] = weight;
}
if (targetWeight > 0.0f && targetLength > 0.0f)
{
targetLength /= targetWeight;
float speedMultiplier = GetSpeedMultiplier();
float normalizedDeltaTime = Controller.DeltaTime * speedMultiplier / targetLength;
_animationTime += normalizedDeltaTime;
if (_animationTime > 1.0f)
{
if (_isLooping == true)
{
_animationTime %= 1.0f;
}
else
{
_animationTime = 1.0f;
}
}
}
float weightMultiplier = totalWeight > 0.0f ? 1.0f / totalWeight : 0.0f;
for (int i = 0; i < _sets.Length; ++i)
{
float weight = _weights[i] * weightMultiplier;
if (weight > 0.0f)
{
BlendTreeSet set = _sets[i];
set.SetTime(AnimationTime);
}
if (weight != _cachedWeights[i])
{
_cachedWeights[i] = weight;
_mixer.SetInputWeight(i, weight);
}
}
}
protected override void OnInterpolate()
{
Vector2 blendPosition = GetBlendPosition(true);
float totalWeight = 0.0f;
for (int i = 0; i < _sets.Length; ++i)
{
totalWeight += _interpolatedWeights[i];
}
float weightMultiplier = totalWeight > 0.0f ? 1.0f / totalWeight : 0.0f;
for (int i = 0; i < _sets.Length; ++i)
{
float weight = _interpolatedWeights[i] * weightMultiplier;
if (weight > 0.0f)
{
BlendTreeSet set = _sets[i];
set.SetPosition(blendPosition);
set.SetTime(_interpolatedAnimationTime);
}
if (weight != _cachedWeights[i])
{
_cachedWeights[i] = weight;
_mixer.SetInputWeight(i, weight);
}
}
}
protected override void OnSetDefaults()
{
_animationTime = 0.0f;
}
// IAnimationTimeProvider INTERFACE
float IAnimationTimeProvider.AnimationTime { get { return _animationTime; } set { _animationTime = value; } }
float IAnimationTimeProvider.InterpolatedAnimationTime { get { return _interpolatedAnimationTime; } set { _interpolatedAnimationTime = value; } }
// IAnimationWeightsProvider INTERFACE
float[] IAnimationWeightsProvider.Weights { get { return _weights; } }
float[] IAnimationWeightsProvider.InterpolatedWeights { get { return _interpolatedWeights; } }
}
}