using Supabase; using UnityEngine; public class SupabaseBootstrap : MonoBehaviour { public static Client Client { get; private set; } async void Awake() { var s = await SupabaseSecretsLoader.LoadAsync(); var opts = new SupabaseOptions { AutoConnectRealtime = false, AutoRefreshToken = true }; Client = new Client(s.url, s.anonKey, opts); await Client.InitializeAsync(); Debug.Log("Supabase initialized from secrets."); } }