namespace TPSBR { using System.Runtime.CompilerServices; using UnityEngine; public static class QuaternionExtensions { [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool ComponentEquals(this Quaternion r1, Quaternion r2) { return r1.x == r2.x && r1.y == r2.y && r1.z == r2.z && r1.w == r2.w; } } }