namespace TPSBR { using UnityEngine; using Fusion.Addons.AnimationController; public sealed class LookLayer : AnimationLayer { // PUBLIC MEMBERS public LookState Look => _look; // PRIVATE MEMBERS [SerializeField] private LookState _look; // AnimationLayer INTERFACE protected override void OnFixedUpdate() { if (_look.ShouldActivate() == true) { _look.Activate(0.2f); } else { _look.Deactivate(0.2f); } } } }