using UnityEngine; namespace TPSBR { [CreateAssetMenu(menuName = "TPSBR/Announcements/Remaining Kills")] public class RemainingKillsAnnouncement : Announcement { // PRIVATE MEMBERS [SerializeField] private int _kills; private DeathmatchGameplayMode _deathmatch; private int _minScore; // Announcement INTERFACE public override void Activate(AnnouncerContext context) { _deathmatch = context.GameplayMode as DeathmatchGameplayMode; if (_deathmatch == null) { // We do not need this announcement in other gameplay modes IsFinished = true; return; } _minScore = _deathmatch.ScoreLimit - _deathmatch.ScorePerKill * _kills; if (context.BestScore >= _minScore) { // Do not consider this announcement IsFinished = true; } } protected override bool CheckCondition(AnnouncerContext context) { return context.BestScore >= _minScore; } } }