using UnityEngine; namespace TPSBR { public class MaterialQualitySwitcher : MonoBehaviour { [SerializeField] private Renderer _renderer; [SerializeField] private Material _low; [SerializeField] private Material _medium; [SerializeField] private Material _high; [SerializeField] private Material _ultra; private int _qualityLevel = -1; // MONOBEHAVIOUR private void Awake() { UpdateMaterial(); } private void Update() { UpdateMaterial(); } // PRIVATE METHODS private void UpdateMaterial() { int qualityLevel = QualitySettings.GetQualityLevel(); if (_qualityLevel == qualityLevel) return; _qualityLevel = qualityLevel; switch (qualityLevel) { case 0: _renderer.material = _low; break; case 1: _renderer.material = _medium; break; case 2: _renderer.material = _high; break; case 3: _renderer.material = _ultra; break; } } } }