namespace TPSBR { using UnityEngine; using Fusion; [DisallowMultipleComponent] public class StaticNetworkTransform : NetworkTRSP { // NetworkBehaviour INTERFACE public override void Spawned() { if (HasStateAuthority == true) { State.Position = transform.position; State.Rotation = transform.rotation; } else { transform.position = State.Position; transform.rotation = State.Rotation; } } } }