using UnityEngine; using System; using Fusion; namespace TPSBR { [Serializable] [CreateAssetMenu(fileName = "GlobalSettings", menuName = "TPSBR/Global Settings")] public class GlobalSettings : ScriptableObject { public NetworkRunner RunnerPrefab; public string LoadingScene = "LoadingScene"; public string MenuScene = "Menu"; public bool SimulateMobileInput; public AgentSettings Agent; public MapSettings Map; public NetworkSettings Network; public OptionsData DefaultOptions; } }