using Fusion; using UnityEngine; namespace TPSBR { public class BlockConnector : MonoBehaviour, IBlockConnector { // PUBLIC MEMBERS public bool IsHalfSide => _isHalfSide; public float MinHeight => _minHeight; public float MaxHeight => _maxHeight; public bool NeedsNetworkSpawn => false; // PRIVATE MEMBERS [SerializeField] private bool _isHalfSide; [SerializeField] private float _minHeight = 0; [SerializeField] private float _maxHeight = 1; [SerializeField] private MeshRenderer[] _renderers; // PUBLIC METHODS public void SetMaterial(int areaID, Material material) { if (material == null) return; for (int i = 0; i < _renderers.Length; i++) { _renderers[i].material = material; } } public void SetHeight(float height) { } } }