namespace TPSBR { using UnityEngine; using TPSBR.UI; public sealed partial class AgentInput { partial void ProcessMobileInput(bool isInputPoll) { // Very basic mobile input, not all actions are implemented. Vector2 moveDirection; Vector2 lookRotationDelta; if (_mobileInputView == null) { if (Context != null && Context.UI != null) { _mobileInputView = Context.UI.Get(); } return; } const float mobileSensitivityMultiplier = 32.0f; moveDirection = _mobileInputView.Move.normalized; lookRotationDelta = InputUtility.GetSmoothLookRotationDelta(_smoothLookRotationDelta, new Vector2(-_mobileInputView.Look.y, _mobileInputView.Look.x) * mobileSensitivityMultiplier, Global.RuntimeSettings.Sensitivity, _lookResponsivity); _mobileInputView.Look = default; if (_agent.Character.CharacterController.FixedData.Aim == true) { lookRotationDelta *= Global.RuntimeSettings.AimSensitivity; } _renderInput.MoveDirection = moveDirection; _renderInput.LookRotationDelta = lookRotationDelta; _renderInput.Jump = _mobileInputView.Jump; _renderInput.Attack = _mobileInputView.Fire; _renderInput.Interact = _mobileInputView.Interact; } } }