namespace Fusion.Addons.InterestManagement { using System.Collections.Generic; using UnityEngine; /// /// Interest shape that provides configuration for box and its convertion to interest cells. /// Regular box internally uses same algorithms as cone shape. /// Axis-aligned box is much faster to evaluate. /// Supports interest cells caching - cells from previous evaluation are reused until properties or transform change. /// public class InterestBox : InterestShape { // PUBLIC MEMBERS [InlineHelp][Tooltip("Only enabled shapes are evaluated and contribute to player interest.")] public bool IsEnabled = true; [InlineHelp][Tooltip("Use axis-aligned box instead of regular. It ignores object rotation but is much faster to evaluate.")] public bool IsAxisAligned = true; [InlineHelp][Tooltip("Defines size of the interest box.")] public Vector3 Size = Vector3.one; [InlineHelp][Tooltip("Color used for rendering shape gizmos.")] public Color GizmoColor = Color.white; // PRIVATE MEMBERS private HashSet _cachedCells = new HashSet(); private Vector3 _cachedPosition; private Quaternion _cachedRotation; private int _cachedCellSize; private bool _cachedIsAxisAligned; private Vector3 _cachedSize; private long _cachedVersion; // InterestShape INTERFACE public override void GetCells(PlayerInterestView playerView, HashSet cells, EInterestMode interestMode) { if (IsEnabled == false) return; Transform.GetPositionAndRotation(out Vector3 position, out Quaternion rotation); if (position.Equals(_cachedPosition) == false || rotation.Equals(_cachedRotation) == false || IsAxisAligned != _cachedIsAxisAligned || Size.Equals(_cachedSize) == false || Fusion.Simulation.AreaOfInterest.CELL_SIZE != _cachedCellSize || Version != _cachedVersion) { _cachedCells.Clear(); InterestBoxUtility.GetCells(position, rotation, Size, IsAxisAligned, _cachedCells); _cachedPosition = position; _cachedRotation = rotation; _cachedCellSize = Fusion.Simulation.AreaOfInterest.CELL_SIZE; _cachedIsAxisAligned = IsAxisAligned; _cachedSize = Size; _cachedVersion = Version; } CombineCells(_cachedCells, cells, interestMode); } public override void DrawGizmo(PlayerInterestView playerView) { if (IsEnabled == false) return; Transform.GetPositionAndRotation(out Vector3 position, out Quaternion rotation); InterestBoxUtility.DrawGizmo(position, rotation, Size, IsAxisAligned, GizmoColor); } // PROTECTED METHODS /// /// Marks cached interest cells as invalid, forcing new shape => cells conversion when the shape is evaluated next time. /// protected void InvalidateCache() { _cachedVersion = default; } } }