using UnityEngine; namespace TPSBR { public sealed class RotateToCamera : CoreBehaviour { // PRIVATE MEMBERS private Transform _cameraTransform; // MONOBEHAVIOUR private void Start() { _cameraTransform = Camera.main.transform; } private void Update() { if (_cameraTransform != null) { transform.rotation = Quaternion.LookRotation(_cameraTransform.position - transform.position); } } } }