namespace TPSBR { using UnityEngine; using Fusion.Addons.KCC; using Fusion.Addons.AnimationController; public sealed class LowerBodyLayer : AnimationLayer { // PUBLIC MEMBERS public TurnState Turn => _turn; // PRIVATE MEMBERS [SerializeField] private TurnState _turn; private KCC _kcc; // AnimationLayer INTERFACE protected override void OnInitialize() { _kcc = Controller.GetComponent(); } protected override void OnFixedUpdate() { float blendTime = 0.2f; if (_kcc.FixedData.RealSpeed < 0.1f && _turn.RemainingTime.IsAlmostZero(blendTime * _turn.BlendSpeed * _turn.TurnSpeed) == false) { _turn.Activate(blendTime); } else { _turn.Deactivate(blendTime * 0.5f); } } } }