63 lines
2.4 KiB
Plaintext
63 lines
2.4 KiB
Plaintext
Fusion BR200 Release History
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2.0.2
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- Refresh of Unity Game Server Hosting (Multiplay) integration guide.
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- Updated Fusion SDK to 2.0.4 Stable 880.
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- Updated Animation Controller addon to 2.0.7.
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- Updated Interest Management addon to 2.0.3.
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- Updated Physics addon to latest 2.0.1.
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- Updated Advanced KCC addon to 2.0.18.
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- Unity 6 compatibility fixes.
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2.0.1
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- Updated Fusion SDK to 2.0.0 Stable 834.
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- Updated Animation Controller addon to 2.0.6.
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- Updated Advanced KCC addon to 2.0.12.
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- Updated Physics addon to 2.0.1.
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2.0.0
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- Updated to Fusion 2.
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- Added support for render-accurate lag compensated shooting.
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- Redesigned area of interest - now using Interest Management addon.
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- Removed Early and Late agent updaters. Now there are only 2 agent update passes (AgentInput => Agent).
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- Updated project to Unity 2022.3 LTS.
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- Updated Fusion SDK to 2.0.0-RC5-824.
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- Updated KCC to 2.0.9.
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- Updated Animation Controller to 2.0.4.
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1.1.1
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- Updated Fusion SDK to 1.1.7-709.
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- Updated KCC to 1.1.11.
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- Compatibility with Unity 2023
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1.1.0
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- Revamped UI.
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- Few mobile-related fixes.
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- Improved menu performance.
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- Updated Fusion SDK to 1.1.5-643.
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- Updated KCC to 1.1.8.
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1.0.2
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- Added dialog to enable HTTP requests (Project Settings => Player => Allow downloads over HTTP*) in Unity 2022.1 and newer (required by Multiplay SDK when running Linux build on Multiplay platform).
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- Added basic support for mobile input (can be tested on high-end phones, the game was not designed for mobile).
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- Fixed player data initialization after an exception from Unity Services.
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- Fixed visibility of other players on reconnect.
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- Updated Fusion SDK to 1.1.4-604.
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1.0.1
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- Added Template scene (contains minimum objects to run the game, can be used for duplication and adding custom gameplay).
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- Increased input buffer size for correct smoothing on very high refresh rate.
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- Fixed input smoothing algorithm.
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- Default look responsivity on AgentBase set to 20ms (was 25ms).
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- Changed managed code stripping level to Minimal, some types explicitly preserved from stripping (fixed incorrect Fusion execution order in builds).
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- Added tools for easier debug input => camera chain over time.
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- Fixed propagation of Elevator position delta to KCC.
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- Fixed ElevatorConnector initialization.
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- Fixed SceneContext being correctly assigned to scene objects before Spawned().
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- Fixed proxy animations while standing still on elevator.
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- Added elevators to Game scene.
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- Updated Fusion SDK to 1.1.2-579.
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1.0
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- Initial release.
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