RizzeBattleRoyale/Assets/release_history.txt
2025-09-24 11:24:38 +05:00

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Fusion BR200 Release History
2.0.2
- Refresh of Unity Game Server Hosting (Multiplay) integration guide.
- Updated Fusion SDK to 2.0.4 Stable 880.
- Updated Animation Controller addon to 2.0.7.
- Updated Interest Management addon to 2.0.3.
- Updated Physics addon to latest 2.0.1.
- Updated Advanced KCC addon to 2.0.18.
- Unity 6 compatibility fixes.
2.0.1
- Updated Fusion SDK to 2.0.0 Stable 834.
- Updated Animation Controller addon to 2.0.6.
- Updated Advanced KCC addon to 2.0.12.
- Updated Physics addon to 2.0.1.
2.0.0
- Updated to Fusion 2.
- Added support for render-accurate lag compensated shooting.
- Redesigned area of interest - now using Interest Management addon.
- Removed Early and Late agent updaters. Now there are only 2 agent update passes (AgentInput => Agent).
- Updated project to Unity 2022.3 LTS.
- Updated Fusion SDK to 2.0.0-RC5-824.
- Updated KCC to 2.0.9.
- Updated Animation Controller to 2.0.4.
1.1.1
- Updated Fusion SDK to 1.1.7-709.
- Updated KCC to 1.1.11.
- Compatibility with Unity 2023
1.1.0
- Revamped UI.
- Few mobile-related fixes.
- Improved menu performance.
- Updated Fusion SDK to 1.1.5-643.
- Updated KCC to 1.1.8.
1.0.2
- Added dialog to enable HTTP requests (Project Settings => Player => Allow downloads over HTTP*) in Unity 2022.1 and newer (required by Multiplay SDK when running Linux build on Multiplay platform).
- Added basic support for mobile input (can be tested on high-end phones, the game was not designed for mobile).
- Fixed player data initialization after an exception from Unity Services.
- Fixed visibility of other players on reconnect.
- Updated Fusion SDK to 1.1.4-604.
1.0.1
- Added Template scene (contains minimum objects to run the game, can be used for duplication and adding custom gameplay).
- Increased input buffer size for correct smoothing on very high refresh rate.
- Fixed input smoothing algorithm.
- Default look responsivity on AgentBase set to 20ms (was 25ms).
- Changed managed code stripping level to Minimal, some types explicitly preserved from stripping (fixed incorrect Fusion execution order in builds).
- Added tools for easier debug input => camera chain over time.
- Fixed propagation of Elevator position delta to KCC.
- Fixed ElevatorConnector initialization.
- Fixed SceneContext being correctly assigned to scene objects before Spawned().
- Fixed proxy animations while standing still on elevator.
- Added elevators to Game scene.
- Updated Fusion SDK to 1.1.2-579.
1.0
- Initial release.