2025-09-24 11:24:38 +05:00

34 lines
603 B
C#

using UnityEngine;
using UnityEngine.Audio;
namespace TPSBR
{
public class SceneAudio : SceneService
{
// PRIVATE MEMBERS
[SerializeField]
private AudioMixer _masterMixer;
// PUBLIC METHODS
public void UpdateVolume()
{
if (_masterMixer == null)
return;
_masterMixer.SetFloat("MusicVolume", Mathf.Log10(Context.RuntimeSettings.MusicVolume) * 20);
_masterMixer.SetFloat("EffectsVolume", Mathf.Log10(Context.RuntimeSettings.EffectsVolume) * 20);
}
// GameService INTERFACE
protected override void OnActivate()
{
base.OnActivate();
UpdateVolume();
}
}
}