39 lines
795 B
C#
39 lines
795 B
C#
using UnityEditor;
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using UnityEditor.UI;
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namespace TPSBR.UI
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{
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[CustomEditor(typeof(UIButton), true)]
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public class UIButtonEditor : ButtonEditor
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{
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// PRIVATE METHODS
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private SerializedProperty _playClickSound;
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private SerializedProperty _customClickSound;
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// ButtonEditor INTERFACE
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protected override void OnEnable()
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{
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base.OnEnable();
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_playClickSound = serializedObject.FindProperty("_playClickSound");
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_customClickSound = serializedObject.FindProperty("_customClickSound");
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}
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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EditorGUILayout.PropertyField(_playClickSound);
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if (_playClickSound.boolValue == true)
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{
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EditorGUILayout.PropertyField(_customClickSound);
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}
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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