46 lines
1.1 KiB
C#
46 lines
1.1 KiB
C#
using UnityEditor;
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using UnityEditor.UI;
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namespace TPSBR.UI
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{
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[CustomEditor(typeof(UISlider), true)]
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public class UISliderEditor : SliderEditor
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{
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// PRIVATE METHODS
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private SerializedProperty _valueText;
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private SerializedProperty _valueFormat;
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private SerializedProperty _playValueChangedSound;
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private SerializedProperty _customValueChangedSound;
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// ButtonEditor INTERFACE
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protected override void OnEnable()
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{
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base.OnEnable();
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_valueText = serializedObject.FindProperty("_valueText");
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_valueFormat = serializedObject.FindProperty("_valueFormat");
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_playValueChangedSound = serializedObject.FindProperty("_playValueChangedSound");
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_customValueChangedSound = serializedObject.FindProperty("_customValueChangedSound");
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}
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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EditorGUILayout.PropertyField(_valueText);
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EditorGUILayout.PropertyField(_valueFormat);
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EditorGUILayout.PropertyField(_playValueChangedSound);
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if (_playValueChangedSound.boolValue == true)
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{
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EditorGUILayout.PropertyField(_customValueChangedSound);
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}
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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