2025-09-24 11:24:38 +05:00

13 lines
268 B
C#

using Fusion;
using UnityEngine;
namespace TPSBR
{
public abstract class Projectile : ContextBehaviour
{
// PUBLIC METHODS
public abstract void Fire(NetworkObject owner, Vector3 firePosition, Vector3 initialVelocity, LayerMask hitMask, EHitType hitType);
}
}