13 lines
268 B
C#
13 lines
268 B
C#
using Fusion;
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using UnityEngine;
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namespace TPSBR
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{
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public abstract class Projectile : ContextBehaviour
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{
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// PUBLIC METHODS
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public abstract void Fire(NetworkObject owner, Vector3 firePosition, Vector3 initialVelocity, LayerMask hitMask, EHitType hitType);
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}
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}
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