2025-09-24 11:24:38 +05:00

25 lines
517 B
C#

namespace TPSBR
{
using System;
using UnityEngine;
[Serializable]
public sealed class ProjectileDamage
{
public float Damage = 10f;
public float MaxDistance = 300f;
public float FullDamageDistance = 80f;
public float GetDamage(float distance)
{
if (distance < FullDamageDistance)
return Damage;
if (FullDamageDistance >= MaxDistance)
return Damage;
return Mathf.Lerp(Damage, 0f, (distance - FullDamageDistance) / (MaxDistance - FullDamageDistance));
}
}
}