25 lines
517 B
C#
25 lines
517 B
C#
namespace TPSBR
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{
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using System;
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using UnityEngine;
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[Serializable]
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public sealed class ProjectileDamage
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{
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public float Damage = 10f;
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public float MaxDistance = 300f;
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public float FullDamageDistance = 80f;
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public float GetDamage(float distance)
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{
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if (distance < FullDamageDistance)
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return Damage;
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if (FullDamageDistance >= MaxDistance)
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return Damage;
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return Mathf.Lerp(Damage, 0f, (distance - FullDamageDistance) / (MaxDistance - FullDamageDistance));
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}
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}
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}
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