2025-09-24 11:24:38 +05:00

58 lines
1.5 KiB
C#

namespace Fusion.Addons.KCC
{
using System.Runtime.CompilerServices;
using UnityEngine;
public static partial class KCCVector2Extensions
{
// PUBLIC METHODS
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3 X0Y(this Vector2 vector)
{
return new Vector3(vector.x, 0.0f, vector.y);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2 ClampToNormalized(this Vector2 vector)
{
if (Vector2.SqrMagnitude(vector) > 1.0f)
{
vector.Normalize();
}
return vector;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool IsNaN(this Vector2 vector)
{
return float.IsNaN(vector.x) == true || float.IsNaN(vector.y) == true;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool IsZero(this Vector2 vector)
{
return vector.x == 0.0f && vector.y == 0.0f;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool IsAlmostZero(this Vector2 vector, float tolerance = 0.01f)
{
return vector.x < tolerance && vector.x > -tolerance && vector.y < tolerance && vector.y > -tolerance;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool IsEqual(this Vector2 vector, Vector2 other)
{
return vector.x == other.x && vector.y == other.y;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool AlmostEquals(this Vector2 vectorA, Vector2 vectorB, float tolerance = 0.01f)
{
return IsAlmostZero(vectorA - vectorB, tolerance);
}
}
}