RizzeBattleRoyale/Assets/PolygonWar/Materials/Shader/Particle VertexLit Blended_Backface.shader
2025-09-30 20:41:18 +05:00

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// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
Shader "Synty/VertexLit Blended" {
Properties {
_EmisColor ("Emissive Color", Color) = (.2,.2,.2,0)
_MainTex ("Particle Texture", 2D) = "white" {}
}
SubShader {
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" }
Tags { "LightMode" = "Vertex" }
Cull Back
Lighting On
Material { Emission [_EmisColor] }
ColorMaterial AmbientAndDiffuse
ZWrite Off
ColorMask RGB
Blend SrcAlpha OneMinusSrcAlpha
Pass {
SetTexture [_MainTex] { combine primary * texture }
}
}
}