13 lines
		
	
	
		
			268 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			13 lines
		
	
	
		
			268 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using Fusion;
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| using UnityEngine;
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| 
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| namespace TPSBR
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| {
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| 	public abstract class Projectile : ContextBehaviour
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| 	{
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| 		// PUBLIC METHODS
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| 
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| 		public abstract void Fire(NetworkObject owner, Vector3 firePosition, Vector3 initialVelocity, LayerMask hitMask, EHitType hitType);
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| 	}
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| }
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