25 lines
		
	
	
		
			517 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			25 lines
		
	
	
		
			517 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| namespace TPSBR
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| {
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| 	using System;
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| 	using UnityEngine;
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| 
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| 	[Serializable]
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| 	public sealed class ProjectileDamage
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| 	{
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| 		public float Damage             = 10f;
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| 		public float MaxDistance        = 300f;
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| 		public float FullDamageDistance = 80f;
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| 
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| 		public float GetDamage(float distance)
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| 		{
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| 			if (distance < FullDamageDistance)
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| 				return Damage;
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| 
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| 			if (FullDamageDistance >= MaxDistance)
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| 				return Damage;
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| 
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| 			return Mathf.Lerp(Damage, 0f, (distance - FullDamageDistance) / (MaxDistance - FullDamageDistance));
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| 		}
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| 	}
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| }
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