Steps to generate & analyze recordings ======================================== 1) Add any Recorder script on your game object. 2) Configure recorder type. There are three types available: A) Frame - X axis in graph is a linear representation of Time.frameCount - file ends with (Frame). B) Engine Time - X axis in graph is a linear representation of Time.unscaledTime - file ends with (EngineTime). C) Monitor Time - X axis in graph is a linear representation of simulated monitor time - file ends with (MonitorTime). D) Simulation Tick - X axis in graph is a linear representation of Runner.Tick - file ends with (SimulationTick). 3) Start playing in editor / run a build. 4) Start recording by calling Recorder.SetActive(true) - typically on your local player instance. 5) Stop recording by calling Recorder.SetActive(false) / quit the game. 6) A file is generated for each Recorder in the project root folder (Editor) or in the build folder. 7) Run CreateHTMLGraphs.py from Explorer - this script generates browsable graphs (html + Plotly) from *.csv and *.log files. The script processes only files in the same folder, you'll need to copy it. Python packages required: pandas, plotly, chart_studio. 8) Open generated HTML files and check recorded values. 9) Enjoy debugging!