2025-09-24 11:24:38 +05:00

40 lines
1012 B
C#

namespace Fusion.Addons.KCC
{
public sealed class SmoothFloat : SmoothValue<float>
{
// CONSTRUCTORS
public SmoothFloat(int records) : base(records)
{
}
// PUBLIC METHODS
public void FilterValues(bool positive, bool negative)
{
SmoothItem<float>[] items = Items;
SmoothItem<float> item;
if (positive == true) { for (int i = 0, count = items.Length; i < count; ++i) { item = items[i]; if (item.Value > 0.0f) { item.Value = 0.0f; } } }
if (negative == true) { for (int i = 0, count = items.Length; i < count; ++i) { item = items[i]; if (item.Value < 0.0f) { item.Value = 0.0f; } } }
}
// SmoothValue INTERFACE
protected override float GetDefaultValue()
{
return 0.0f;
}
protected override float AccumulateValue(float accumulatedValue, float value, double scale)
{
return (float)(accumulatedValue + value * scale);
}
protected override float GetSmoothValue(float accumulatedValue, double scale)
{
return (float)(accumulatedValue * scale);
}
}
}