16 lines
306 B
C#
16 lines
306 B
C#
using Fusion;
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using UnityEngine;
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namespace TPSBR
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{
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public class BodyPart : Hitbox
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{
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public float DamageMultiplier => _damageMultiplier;
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public bool IsCritical => _isCritical;
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[SerializeField]
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private float _damageMultiplier = 1f;
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[SerializeField]
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private bool _isCritical;
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}
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} |