2025-09-24 11:24:38 +05:00

25 lines
380 B
C#

using UnityEngine;
namespace TPSBR
{
public class MeleeWeapon : Weapon
{
// Weapon INTERFACE
public override bool CanFire(bool keyDown)
{
return false;
}
public override void Fire(Vector3 firePosition, Vector3 targetPosition, LayerMask hitMask)
{
throw new System.NotImplementedException();
}
public override bool CanAim()
{
return true;
}
}
}