148 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			148 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| Shader "Hovl/Particles/Distortion"
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| {
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| 	Properties
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| 	{
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| 		_NormalMap("Normal Map", 2D) = "bump" {}
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| 		_Distortionpower("Distortion power", Float) = 0.05
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| 		_InvFade ("Soft Particles Factor", Range(0.01,3.0)) = 1.0
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| 	}
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| 
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| 	Category 
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| 	{
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| 		SubShader
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| 		{
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| 			Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" }
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| 			Blend SrcAlpha OneMinusSrcAlpha
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| 			Cull Off
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| 			Lighting Off 
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| 			ZWrite Off
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| 			Fog { Mode Off}
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| 			GrabPass{ }
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| 
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| 			Pass {		
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| 				CGPROGRAM
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| 				#pragma vertex vert
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| 				#pragma fragment frag
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| 				#pragma fragmentoption ARB_precision_hint_fastest
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| 				#pragma multi_compile_particles
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| 				#include "UnityCG.cginc"
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| 				uniform sampler2D_float _CameraDepthTexture;
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| 				uniform float _InvFade;
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| 				uniform sampler2D _GrabTexture;
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| 				uniform sampler2D _NormalMap;
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| 				uniform float4 _NormalMap_ST;
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| 				uniform float _Distortionpower;	
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| 				uniform float4 _GrabTexture_TexelSize;	
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| 
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| 				struct appdata_t 
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| 				{
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| 					float4 vertex : POSITION;
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| 					fixed4 color : COLOR;
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| 					float4 texcoord : TEXCOORD0;				
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| 				};
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| 
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| 				struct v2f 
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| 				{
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| 					float4 vertex : SV_POSITION;
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| 					fixed4 color : COLOR;
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| 					float4 texcoord : TEXCOORD1;
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| 					float2 texcoord2 : TEXCOORD2;
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| 					#ifdef SOFTPARTICLES_ON
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| 					float4 projPos : TEXCOORD3;
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| 					#endif
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| 				};			
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| 
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| 				v2f vert ( appdata_t v  )
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| 				{
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| 					v2f o;
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| 					o.vertex = UnityObjectToClipPos(v.vertex);
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| 					#ifdef SOFTPARTICLES_ON
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| 						o.projPos = ComputeScreenPos (o.vertex);
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| 						COMPUTE_EYEDEPTH(o.projPos.z);
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| 					#endif
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| 					o.color = v.color;
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| 					
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| 					#if UNITY_UV_STARTS_AT_TOP
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| 					half scale = -1.0;
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| 					#else
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| 					half scale = 1.0;
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| 					#endif
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| 					o.texcoord.xy = (float2(o.vertex.x, o.vertex.y*scale) + o.vertex.w) * 0.5;
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| 					o.texcoord.zw = o.vertex.w;					
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| 					#if UNITY_SINGLE_PASS_STEREO
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| 					o.texcoord.xy = TransformStereoScreenSpaceTex(o.texcoord.xy, o.texcoord.w);
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| 					#endif
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| 					o.texcoord.z /= distance(_WorldSpaceCameraPos, mul(unity_ObjectToWorld, v.vertex));
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| 					o.texcoord2 = TRANSFORM_TEX( v.texcoord, _NormalMap );
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| 					return o;
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| 				}
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| 
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| 				fixed4 frag ( v2f i  ) : SV_Target
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| 				{
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| 					#ifdef SOFTPARTICLES_ON
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| 						float sceneZ = LinearEyeDepth (SAMPLE_DEPTH_TEXTURE_PROJ(_CameraDepthTexture, UNITY_PROJ_COORD(i.projPos)));
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| 						float partZ = i.projPos.z;
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| 						float fade = saturate (_InvFade * (sceneZ-partZ));
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| 						i.color.a *= fade;
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| 					#endif
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| 
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| 					half3 tex2DNode14 = UnpackNormal(tex2D( _NormalMap, i.texcoord2));
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| 					half2 screenColor29 = tex2DNode14.rg;
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| 					half clampResult89 = (abs(tex2DNode14.r) + abs(tex2DNode14.g) * 30) - 0.03;
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| 					screenColor29 = screenColor29 * _GrabTexture_TexelSize.xy * _Distortionpower * i.color.a;
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| 					i.texcoord.xy = screenColor29 * i.texcoord.z + i.texcoord.xy;
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| 					half4 col = tex2Dproj( _GrabTexture, UNITY_PROJ_COORD(i.texcoord));
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| 					col.a = saturate(col.a * clampResult89);
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| 					return col;
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| 				}
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| 				ENDCG 
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| 			}
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| 		}	
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| 	}	
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| }
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