64 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
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| 
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| Shader "Effects/FPS_Pack/Lazer" {
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| 	Properties {
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| 	_TintColor ("Tint Color", Color) = (0.5,0.5,0.5,0.5)
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| 	_MainTex ("Particle Texture", 2D) = "white" {}
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| 	_Direction ("Texture move direction", Vector) = (1,1,-1,-1)
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| }
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| 
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| Category {
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| 	Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
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| 	Blend SrcAlpha One
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| 	Cull Off 
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| 	ZWrite Off 
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| 
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| 	
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| 	SubShader {
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| 		Pass {
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| 		
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| 			CGPROGRAM
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| 			#pragma vertex vert
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| 			#pragma fragment frag
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| 			#pragma multi_compile_particles
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| 
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| 			#include "UnityCG.cginc"
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| 
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| 			sampler2D _MainTex;
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| 			fixed4 _TintColor;
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| 			half4 _Direction;
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| 			
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| 			struct appdata_t {
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| 				float4 vertex : POSITION;
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| 				fixed4 color : COLOR;
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| 				float2 texcoord : TEXCOORD0;
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| 			};
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| 
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| 			struct v2f {
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| 				float4 vertex : POSITION;
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| 				fixed4 color : COLOR;
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| 				float2 texcoord : TEXCOORD0;
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| 			};
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| 			
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| 			float4 _MainTex_ST;
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| 
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| 			v2f vert (appdata_t v)
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| 			{
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| 				v2f o;
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| 				o.vertex = UnityObjectToClipPos(v.vertex);
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| 				o.color = v.color;
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| 				o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex);
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| 				return o;
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| 			}
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| 			fixed4 frag (v2f i) : COLOR
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| 			{
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| 				fixed4 tex = tex2D(_MainTex, i.texcoord + _Time.x * _Direction.xy);
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| 				fixed4 tex2 = tex2D(_MainTex, i.texcoord + _Time.x * _Direction.zw);
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| 				return 2.0f * i.color * _TintColor * tex * tex2;
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| 			}
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| 			ENDCG 
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| 		}
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| 	}	
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| }
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| }
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