132 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			132 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| Shader "TextMeshPro/Sprite"
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| {
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| 	Properties
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| 	{
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|         _MainTex            ("Sprite Texture", 2D) = "white" {}
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| 		_Color              ("Tint", Color) = (1,1,1,1)
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| 
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| 		_StencilComp        ("Stencil Comparison", Float) = 8
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| 		_Stencil            ("Stencil ID", Float) = 0
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| 		_StencilOp          ("Stencil Operation", Float) = 0
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| 		_StencilWriteMask   ("Stencil Write Mask", Float) = 255
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| 		_StencilReadMask    ("Stencil Read Mask", Float) = 255
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| 
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| 		_CullMode           ("Cull Mode", Float) = 0
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| 		_ColorMask          ("Color Mask", Float) = 15
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| 		_ClipRect           ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
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| 
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| 		[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
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| 	}
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| 
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| 	SubShader
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| 	{
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| 		Tags
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| 		{
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| 			"Queue"="Transparent"
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| 			"IgnoreProjector"="True"
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| 			"RenderType"="Transparent"
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| 			"PreviewType"="Plane"
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| 			"CanUseSpriteAtlas"="True"
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| 		}
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| 
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| 		Stencil
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| 		{
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| 			Ref [_Stencil]
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| 			Comp [_StencilComp]
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| 			Pass [_StencilOp]
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| 			ReadMask [_StencilReadMask]
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| 			WriteMask [_StencilWriteMask]
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| 		}
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| 
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| 		Cull [_CullMode]
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| 		Lighting Off
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| 		ZWrite Off
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| 		ZTest [unity_GUIZTestMode]
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| 		Blend SrcAlpha OneMinusSrcAlpha
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| 		ColorMask [_ColorMask]
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| 
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| 		Pass
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| 		{
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|             Name "Default"
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| 		CGPROGRAM
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| 			#pragma vertex vert
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| 			#pragma fragment frag
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|             #pragma target 2.0
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| 
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| 			#include "UnityCG.cginc"
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| 			#include "UnityUI.cginc"
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| 
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|             #pragma multi_compile __ UNITY_UI_CLIP_RECT
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|             #pragma multi_compile __ UNITY_UI_ALPHACLIP
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| 
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| 			struct appdata_t
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| 			{
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| 				float4 vertex   : POSITION;
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| 				float4 color    : COLOR;
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| 				float2 texcoord : TEXCOORD0;
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|                 UNITY_VERTEX_INPUT_INSTANCE_ID
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| 			};
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| 
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| 			struct v2f
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| 			{
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| 				float4 vertex			: SV_POSITION;
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| 				fixed4 color			: COLOR;
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|                 float2 texcoord			: TEXCOORD0;
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| 				float4 worldPosition	: TEXCOORD1;
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| 				float4 mask				: TEXCOORD2;
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|                 UNITY_VERTEX_OUTPUT_STEREO
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| 			};
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| 
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|             sampler2D _MainTex;
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| 			fixed4 _Color;
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| 			fixed4 _TextureSampleAdd;
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| 			float4 _ClipRect;
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|             float4 _MainTex_ST;
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| 		    float _UIMaskSoftnessX;
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|             float _UIMaskSoftnessY;
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|             int _UIVertexColorAlwaysGammaSpace;
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| 
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|             v2f vert(appdata_t v)
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| 			{
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| 				v2f OUT;
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|                 UNITY_SETUP_INSTANCE_ID(v);
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|                 UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
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| 				float4 vPosition = UnityObjectToClipPos(v.vertex);
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|             	OUT.worldPosition = v.vertex;
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| 				OUT.vertex = vPosition;
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| 
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|             	float2 pixelSize = vPosition.w;
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|                 pixelSize /= abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy));
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| 
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| 				float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
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|                 OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
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|                 OUT.mask = half4(v.vertex.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_UIMaskSoftnessX, _UIMaskSoftnessY) + abs(pixelSize.xy)));
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| 
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|                 if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace())
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|                 {
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|                     v.color.rgb = UIGammaToLinear(v.color.rgb);
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|                 }
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|                 OUT.color = v.color * _Color;
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| 				return OUT;
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| 			}
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| 
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| 			fixed4 frag(v2f IN) : SV_Target
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| 			{
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| 				half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color;
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| 
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|                 #if UNITY_UI_CLIP_RECT
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| 				half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw);
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| 				color *= m.x * m.y;
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| 				#endif
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| 
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| 				#ifdef UNITY_UI_ALPHACLIP
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| 					clip (color.a - 0.001);
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| 				#endif
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| 
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| 				return color;
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| 			}
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| 		    ENDCG
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| 		}
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| 	}
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| }
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