203 lines
		
	
	
		
			8.6 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			203 lines
		
	
	
		
			8.6 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| // Author: Daniele Giardini - http://www.demigiant.com
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| // Created: 2018/07/13
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| 
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| #if true // MODULE_MARKER
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| using System;
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| using DG.Tweening.Core;
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| using DG.Tweening.Plugins.Options;
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| using UnityEngine;
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| #if UNITY_5 || UNITY_2017_1_OR_NEWER
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| using UnityEngine.Audio; // Required for AudioMixer
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| #endif
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| 
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| #pragma warning disable 1591
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| namespace DG.Tweening
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| {
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| 	public static class DOTweenModuleAudio
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|     {
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|         #region Shortcuts
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| 
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|         #region Audio
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| 
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|         /// <summary>Tweens an AudioSource's volume to the given value.
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|         /// Also stores the AudioSource as the tween's target so it can be used for filtered operations</summary>
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|         /// <param name="endValue">The end value to reach (0 to 1)</param><param name="duration">The duration of the tween</param>
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|         public static TweenerCore<float, float, FloatOptions> DOFade(this AudioSource target, float endValue, float duration)
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|         {
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|             if (endValue < 0) endValue = 0;
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|             else if (endValue > 1) endValue = 1;
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|             TweenerCore<float, float, FloatOptions> t = DOTween.To(() => target.volume, x => target.volume = x, endValue, duration);
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|             t.SetTarget(target);
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|             return t;
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|         }
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| 
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|         /// <summary>Tweens an AudioSource's pitch to the given value.
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|         /// Also stores the AudioSource as the tween's target so it can be used for filtered operations</summary>
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|         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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|         public static TweenerCore<float, float, FloatOptions> DOPitch(this AudioSource target, float endValue, float duration)
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|         {
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|             TweenerCore<float, float, FloatOptions> t = DOTween.To(() => target.pitch, x => target.pitch = x, endValue, duration);
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|             t.SetTarget(target);
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|             return t;
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|         }
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| 
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|         #endregion
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| 
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| #if UNITY_5 || UNITY_2017_1_OR_NEWER
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|         #region AudioMixer (Unity 5 or Newer)
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| 
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|         /// <summary>Tweens an AudioMixer's exposed float to the given value.
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|         /// Also stores the AudioMixer as the tween's target so it can be used for filtered operations.
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|         /// Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from an AudioMixer.</summary>
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|         /// <param name="floatName">Name given to the exposed float to set</param>
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|         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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|         public static TweenerCore<float, float, FloatOptions> DOSetFloat(this AudioMixer target, string floatName, float endValue, float duration)
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|         {
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|             TweenerCore<float, float, FloatOptions> t = DOTween.To(()=> {
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|                     float currVal;
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|                     target.GetFloat(floatName, out currVal);
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|                     return currVal;
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|                 }, x=> target.SetFloat(floatName, x), endValue, duration);
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|             t.SetTarget(target);
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|             return t;
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|         }
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| 
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|         #region Operation Shortcuts
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| 
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|         /// <summary>
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|         /// Completes all tweens that have this target as a reference
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|         /// (meaning tweens that were started from this target, or that had this target added as an Id)
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|         /// and returns the total number of tweens completed
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|         /// (meaning the tweens that don't have infinite loops and were not already complete)
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|         /// </summary>
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|         /// <param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired,
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|         /// otherwise they will be ignored</param>
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|         public static int DOComplete(this AudioMixer target, bool withCallbacks = false)
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|         {
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|             return DOTween.Complete(target, withCallbacks);
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|         }
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| 
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|         /// <summary>
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|         /// Kills all tweens that have this target as a reference
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|         /// (meaning tweens that were started from this target, or that had this target added as an Id)
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|         /// and returns the total number of tweens killed.
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|         /// </summary>
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|         /// <param name="complete">If TRUE completes the tween before killing it</param>
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|         public static int DOKill(this AudioMixer target, bool complete = false)
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|         {
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|             return DOTween.Kill(target, complete);
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|         }
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| 
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|         /// <summary>
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|         /// Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference
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|         /// (meaning tweens that were started from this target, or that had this target added as an Id)
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|         /// and returns the total number of tweens flipped.
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|         /// </summary>
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|         public static int DOFlip(this AudioMixer target)
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|         {
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|             return DOTween.Flip(target);
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|         }
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| 
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|         /// <summary>
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|         /// Sends to the given position all tweens that have this target as a reference
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|         /// (meaning tweens that were started from this target, or that had this target added as an Id)
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|         /// and returns the total number of tweens involved.
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|         /// </summary>
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|         /// <param name="to">Time position to reach
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|         /// (if higher than the whole tween duration the tween will simply reach its end)</param>
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|         /// <param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param>
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|         public static int DOGoto(this AudioMixer target, float to, bool andPlay = false)
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|         {
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|             return DOTween.Goto(target, to, andPlay);
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|         }
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| 
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|         /// <summary>
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|         /// Pauses all tweens that have this target as a reference
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|         /// (meaning tweens that were started from this target, or that had this target added as an Id)
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|         /// and returns the total number of tweens paused.
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|         /// </summary>
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|         public static int DOPause(this AudioMixer target)
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|         {
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|             return DOTween.Pause(target);
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|         }
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| 
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|         /// <summary>
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|         /// Plays all tweens that have this target as a reference
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|         /// (meaning tweens that were started from this target, or that had this target added as an Id)
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|         /// and returns the total number of tweens played.
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|         /// </summary>
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|         public static int DOPlay(this AudioMixer target)
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|         {
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|             return DOTween.Play(target);
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|         }
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| 
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|         /// <summary>
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|         /// Plays backwards all tweens that have this target as a reference
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|         /// (meaning tweens that were started from this target, or that had this target added as an Id)
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|         /// and returns the total number of tweens played.
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|         /// </summary>
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|         public static int DOPlayBackwards(this AudioMixer target)
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|         {
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|             return DOTween.PlayBackwards(target);
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|         }
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| 
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|         /// <summary>
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|         /// Plays forward all tweens that have this target as a reference
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|         /// (meaning tweens that were started from this target, or that had this target added as an Id)
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|         /// and returns the total number of tweens played.
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|         /// </summary>
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|         public static int DOPlayForward(this AudioMixer target)
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|         {
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|             return DOTween.PlayForward(target);
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|         }
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| 
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|         /// <summary>
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|         /// Restarts all tweens that have this target as a reference
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|         /// (meaning tweens that were started from this target, or that had this target added as an Id)
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|         /// and returns the total number of tweens restarted.
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|         /// </summary>
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|         public static int DORestart(this AudioMixer target)
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|         {
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|             return DOTween.Restart(target);
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|         }
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| 
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|         /// <summary>
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|         /// Rewinds all tweens that have this target as a reference
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|         /// (meaning tweens that were started from this target, or that had this target added as an Id)
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|         /// and returns the total number of tweens rewinded.
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|         /// </summary>
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|         public static int DORewind(this AudioMixer target)
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|         {
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|             return DOTween.Rewind(target);
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|         }
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| 
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|         /// <summary>
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|         /// Smoothly rewinds all tweens that have this target as a reference
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|         /// (meaning tweens that were started from this target, or that had this target added as an Id)
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|         /// and returns the total number of tweens rewinded.
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|         /// </summary>
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|         public static int DOSmoothRewind(this AudioMixer target)
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|         {
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|             return DOTween.SmoothRewind(target);
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|         }
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| 
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|         /// <summary>
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|         /// Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference
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|         /// (meaning tweens that were started from this target, or that had this target added as an Id)
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|         /// and returns the total number of tweens involved.
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|         /// </summary>
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|         public static int DOTogglePause(this AudioMixer target)
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|         {
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|             return DOTween.TogglePause(target);
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|         }
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| 
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|         #endregion
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| 
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|         #endregion
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| #endif
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| 
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|         #endregion
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|     }
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| }
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| #endif
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