40 lines
995 B
C#
40 lines
995 B
C#
using UnityEngine;
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using System.Collections;
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public class FPSLightCurves : MonoBehaviour
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{
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public AnimationCurve LightCurve = AnimationCurve.EaseInOut(0, 0, 1, 1);
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public float GraphTimeMultiplier = 1, GraphIntensityMultiplier = 1;
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private bool canUpdate;
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private float startTime;
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private Light lightSource;
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private void Awake()
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{
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lightSource = GetComponent<Light>();
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lightSource.intensity = LightCurve.Evaluate(0);
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}
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private void OnEnable()
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{
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startTime = Time.time;
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canUpdate = true;
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lightSource.enabled = true;
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}
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private void Update()
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{
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var time = Time.time - startTime;
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if (canUpdate) {
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var eval = LightCurve.Evaluate(time / GraphTimeMultiplier) * GraphIntensityMultiplier;
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lightSource.intensity = eval;
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}
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if (time >= GraphTimeMultiplier)
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{
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canUpdate = false;
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lightSource.enabled = false;
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}
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}
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} |